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C&C Tiberian Sun Crystallized Doom review by brncao

Some constructive criticism. There's a ton of balancing problems between units and factions; some of them are so OP they can take out buildings and units in a matter of seconds without any other tradeoffs. Having a nice assortment of units is nice, but too much is unnecessary especially when some of them are repetitive. Try to avoid the coolness and eye-candy mentality (i.e. I just gotta have it in there cuz it's cool!) and focus on what's really important from a game design perspective. In fact there's so many, if you capture another faction's MCV and tech up, the game crashes. TS has a limited amount of cameos it can take. Other than that, it really gives the game a good refresh. I can tweak the rules.ini for better balance and cut down on the plethora of units to eliminate repetitive roles.Some constructive criticism. There's a ton of balancing problems between units and factions; some of them are so OP they can take out buildings and units in a matter of seconds without any other tradeoffs. Having a nice assortment of units is nice, but too much is unnecessary especially when some of them are repetitive. Try to avoid the coolness and eye-candy mentality (i.e. I just gotta have it in there cuz it's cool!) and focus on what's really important from a game design perspective. In fact there's so many, if you capture another faction's MCV and tech up, the game crashes. TS has a limited amount of cameos it can take. Other than that, it really gives the game a good refresh. I can tweak the rules.ini for better balance and cut down on the plethora of units to eliminate repetitive roles.

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